Firemoth Legion Fort

The Firemoth Legion Fort is an Imperial Legion fort situated on the Firemoth archipelago west of Seyda Neen and south of Hla Oad, and is the main legion stronghold in the region after it has been liberated.

Apart from the small mining settlement and docks near the fort, there are few places of interest near on the surrounding archipelago.

In-Game
The Firemoth Legion Fort was captured by Grurn the lich sometime before the 3E 425 Military Census, and has remained under the control of Grurn's undead army since. The liberation of the location is a highly contested topic between the Order of Ebonheart and East Empire Company elements and the Red Dome Templars. The fort used to be an essential staging point for the Legion Navy and anti-smuggling operations of the Imperial Census & Excise Office.

After the liberation by the Nerevarine in 3E 427, either for the Red Dome Templars or the Order of Ebonheart, the fort is reclaimed by the Legion and the Census & Excise resumes it's collection of contraband goods in conjunction with the Legion Navy in the office based there.

Accessibility
A boat ferries the player and their squad of legionnaires during the Siege at Firemoth quest.

Once the fort has been liberated, the fort is connected to the legion shipping route (Linking Firemoth to Ebonheart, Gnisis, Dagon Fel and Sadritth Mora (but only if the player completed the quest Telvanni Magistrate)).

Places of Interest
Apart from the fort itself, the Census and Excise office, the bunkhouse and the mine the surrounding archipelago is empty.

For services, there is a ship at the fort docks after the fort is liberated that provides travel services along the Legion shipping line, and the bunkhouse proprietor provides drink. There is a fort chaplain and smith that provide their respective services.

Quests
 Orders 


 * Siege at Firemoth - Liberate Firemoth to secure influence for either the Templars or the Order.
 * Firemoth Skooma - Investigate the skooma being passed around in the fort barracks.
 * Undeclared Goods - Assist the Census and Excise with your troops to capture a cave full of smuggled goods.
 * Disciplinary Action - End the petty feud between the regular Legion troops and the Legion navy sailors.
 * Justice in Seyda Neen - Uncover the dirty dealings among the legionnaires in Seyda Neen and punish them accordingly.
 * Traitors at Firemoth - Find the dissident legionnaires in the Firemoth ranks and purge them.

People
*These NPCs will only spawn post-liberation if they survived the Siege at Firemoth quest